The myth that TDD or test-first slows you down is true
I'm sad to say it, but it is true. It slows you down. But not everytime, and not for everything. So let's be more specific on the cases where it DOES slow you down noticeably:
- Cowboy or Duct Tape Programming Mode: If you code all day like crazy in a "cowboy" or "duct tape" programming mode, then it WILL slow you down, significantly. In this mode, you're hacking together stuff that works by pure luck, you're only superficially and typically manually "testing" the thing, before calling it "done" and move on. Someone will come after some day when the customer complains about a bug, and figure out what to do. Not your problem though, for sure. For all you care about, you might even have another job by then. Your productivity kicks ass, you're the fastest guy in the team, and can get "complete" features to your boss in record time. Everyone (who hasn't worked with you long enough) thinks you're a genious, 'cause you can get something that works on the first shot. Brilliant!
It may also be just the way you are, and it's not that you don't care. It's just that your fingers fly and the itch to get the code done is SO strong that you just can't help it. Once I overheard an architect saying "I'm gonna tie your fingers with rubber bands!", hehe.
TDD WILL SLOW YOU DOWN, A **LOT**.
- Visual Studio Extensibility or Mobile Development: the red/green/refactor cycle is just so brutally slow that it's a real endurance test to try to keep doing TDD in many cases. Yes, you can isolate the IDE/Mobile environment, mock stuff here and there, but at the end of the day, the mock does not guarantee that things will actually work on the real thing. So you need to run tests on the actual environment more often than not. You'll spend a great deal of time trying to isolate slow areas, trying to write more code before you run just to avoid the slow turnaround (and then fixing multiple things in a single pass when multiple fail), etc. A total TDD-anti-climax for sure :(
TDD WILL SLOW YOU DOWN, **SIGNIFICANTLY**.
- Show Customer Value, Quickly: there are some cases where the domain you're tackling is not very well explored, or the customer doesn't have a very clear idea of what to expect, or doesn't even believe you can deliver something valuable or innovative at all. In these cases, it's much more important to have a lot of tangible value/features soon, than to have little but very robust and well designed via TDD.
TDD WILL SLOW YOU DOWN, AND YOU MAY NOT HAVE A PROJECT AT ALL SOONER THAN LATER
Of these, the first one is one that requires careful attention and mentoring. Being a speedy programmer certainly is a good quality and an important one to being great, I think. There are times when you just need to be bloody fast and get the job done quickly (third case). Such a developer is invaluable in an organization. But he must understand the constraints of the current project. Getting rock-solid, maintainable and well-designed code might be much more important than raw amount of features/code.
The second and third cases are just a matter of setting the right expectations, and understand how you're going to approach development. In either, you might skip TDD altogether, or do it only in more complicated areas only. Or you might just have what you can as integration tests only.
And yes, being pragmatic is also a very good quality to have. Shipping is indeed a feature.